"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.selectSourceURL = selectSourceURL;
exports.selectSourceBySourceActorID = selectSourceBySourceActorID;
exports.selectSource = selectSource;
exports.selectLocation = selectLocation;
exports.selectSpecificLocation = selectSpecificLocation;
exports.selectSpecificLocationOrSameUrl = selectSpecificLocationOrSameUrl;
exports.jumpToMappedLocation = jumpToMappedLocation;
exports.jumpToMappedSelectedLocation = jumpToMappedSelectedLocation;
exports.setDefaultSelectedLocation = exports.clearSelectedLocation = exports.setPendingSelectedLocation = exports.setSelectedLocation = void 0;
loader.lazyRequireGetter(this, "_symbols", "devtools/client/debugger/src/actions/sources/symbols");
loader.lazyRequireGetter(this, "_index", "devtools/client/debugger/src/actions/ast/index");
loader.lazyRequireGetter(this, "_prettyPrint", "devtools/client/debugger/src/actions/sources/prettyPrint");
loader.lazyRequireGetter(this, "_tabs", "devtools/client/debugger/src/actions/tabs");
loader.lazyRequireGetter(this, "_loadSourceText", "devtools/client/debugger/src/actions/sources/loadSourceText");
loader.lazyRequireGetter(this, "_breakableLines", "devtools/client/debugger/src/actions/sources/breakableLines");
loader.lazyRequireGetter(this, "_prefs", "devtools/client/debugger/src/utils/prefs");
loader.lazyRequireGetter(this, "_source", "devtools/client/debugger/src/utils/source");
loader.lazyRequireGetter(this, "_location", "devtools/client/debugger/src/utils/location");
loader.lazyRequireGetter(this, "_sourceMaps", "devtools/client/debugger/src/utils/source-maps");
loader.lazyRequireGetter(this, "_index2", "devtools/client/debugger/src/selectors/index");

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */

/**
 * Redux actions for the sources state
 * @module actions/sources
 */
// This is only used by jest tests (and within this module)
const setSelectedLocation = (location, shouldSelectOriginalLocation, shouldHighlightSelectedLocation, shouldScrollToSelectedLocation) => ({
  type: "SET_SELECTED_LOCATION",
  location,
  shouldSelectOriginalLocation,
  shouldHighlightSelectedLocation,
  shouldScrollToSelectedLocation
}); // This is only used by jest tests (and within this module)


exports.setSelectedLocation = setSelectedLocation;

const setPendingSelectedLocation = (url, options) => ({
  type: "SET_PENDING_SELECTED_LOCATION",
  url,
  line: options?.line,
  column: options?.column
}); // This is only used by jest tests (and within this module)


exports.setPendingSelectedLocation = setPendingSelectedLocation;

const clearSelectedLocation = () => ({
  type: "CLEAR_SELECTED_LOCATION"
});

exports.clearSelectedLocation = clearSelectedLocation;

const setDefaultSelectedLocation = shouldSelectOriginalLocation => ({
  type: "SET_DEFAULT_SELECTED_LOCATION",
  shouldSelectOriginalLocation
});
/**
 * Deterministically select a source that has a given URL. This will
 * work regardless of the connection status or if the source exists
 * yet.
 *
 * This exists mostly for external things to interact with the
 * debugger.
 */


exports.setDefaultSelectedLocation = setDefaultSelectedLocation;

function selectSourceURL(url, options) {
  return async ({
    dispatch,
    getState
  }) => {
    const source = (0, _index2.getSourceByURL)(getState(), url);

    if (!source) {
      return dispatch(setPendingSelectedLocation(url, options));
    }

    const location = (0, _location.createLocation)({ ...options,
      source
    });
    return dispatch(selectLocation(location));
  };
}

function selectSourceBySourceActorID(sourceActorId, options) {
  return async thunkArgs => {
    const {
      dispatch,
      getState
    } = thunkArgs;
    const source = (0, _index2.getSourceByActorId)(getState(), sourceActorId);

    if (!source) {
      throw new Error(`Unable to find source actor with id ${sourceActorId}`);
    }

    const generatedLocation = (0, _location.createLocation)({ ...options,
      source
    });
    const originalLocation = await (0, _sourceMaps.getOriginalLocation)(generatedLocation, thunkArgs);
    return dispatch(selectLocation(originalLocation));
  };
}
/**
 * Wrapper around selectLocation, which creates the location object for us.
 * Note that it ignores the currently selected source and will select
 * the precise generated/original source passed as argument.
 *
 * @param {String} source
 *        The precise source to select.
 * @param {String} sourceActor
 *        The specific source actor of the source to
 *        select the source text. This is optional.
 */


function selectSource(source, sourceActor) {
  return async ({
    dispatch
  }) => {
    // `createLocation` requires a source object, but we may use selectSource to close the last tab,
    // where source will be null and the location will be an empty object.
    const location = source ? (0, _location.createLocation)({
      source,
      sourceActor
    }) : {};
    return dispatch(selectSpecificLocation(location));
  };
}
/**
 * Helper for `selectLocation`.
 * Based on `keepContext` argument passed to `selectLocation`,
 * this will automatically select the related mapped source (original or generated).
 *
 * @param {Object} location
 *        The location to select.
 * @param {Boolean} keepContext
 *        If true, will try to select a mapped source.
 * @param {Object} thunkArgs
 * @return {Object}
 *        Object with two attributes:
 *         - `shouldSelectOriginalLocation`, to know if we should keep trying to select the original location
 *         - `newLocation`, for the final location to select
 */


async function mayBeSelectMappedSource(location, keepContext, thunkArgs) {
  const {
    getState,
    dispatch
  } = thunkArgs; // Preserve the current source map context (original / generated)
  // when navigating to a new location.
  // i.e. if keepContext isn't manually overriden to false,
  // we will convert the source we want to select to either
  // original/generated in order to match the currently selected one.
  // If the currently selected source is original, we will
  // automatically map `location` to refer to the original source,
  // even if that used to refer only to the generated source.

  let shouldSelectOriginalLocation = (0, _index2.getShouldSelectOriginalLocation)(getState());

  if (keepContext) {
    // Pretty print source may not be registered yet and getRelatedMapLocation may not return it.
    // Wait for the pretty print source to be fully processed.
    if (!location.source.isOriginal && shouldSelectOriginalLocation && (0, _index2.hasPrettyTab)(getState(), location.source)) {
      // Note that prettyPrintAndSelectSource has already been called a bit before when this generated source has been added
      // but it is a slow operation and is most likely not resolved yet.
      // prettyPrintAndSelectSource uses memoization to avoid doing the operation more than once, while waiting from both callsites.
      await dispatch((0, _prettyPrint.prettyPrintAndSelectSource)(location.source));
    }

    if (shouldSelectOriginalLocation != location.source.isOriginal) {
      // Only try to map if the source is mapped. i.e. is original source or a bundle with a valid source map comment
      if (location.source.isOriginal || (0, _index2.isSourceActorWithSourceMap)(getState(), location.sourceActor.id)) {
        // getRelatedMapLocation will convert to the related generated/original location.
        // i.e if the original location is passed, the related generated location will be returned and vice versa.
        location = await (0, _sourceMaps.getRelatedMapLocation)(location, thunkArgs);
      } // Note that getRelatedMapLocation may return the exact same location.
      // For example, if the source-map is half broken, it may return a generated location
      // while we were selecting original locations. So we may be seeing bundles intermittently
      // when stepping through broken source maps. And we will see original sources when stepping
      // through functional original sources.

    }
  } else if (location.source.isOriginal || (0, _index2.isSourceActorWithSourceMap)(getState(), location.sourceActor.id)) {
    // Only update this setting if the source is mapped. i.e. don't update if we select a regular source.
    // The source is mapped when it is either:
    //  - an original source,
    //  - a bundle with a source map comment referencing a source map URL.
    shouldSelectOriginalLocation = location.source.isOriginal;
  }

  return {
    shouldSelectOriginalLocation,
    newLocation: location
  };
}
/**
 * Select a new location.
 * This will automatically select the source in the source tree (if visible)
 * and open the source (a new tab and the source editor)
 * as well as highlight a precise line in the editor.
 *
 * Note that by default, this may map your passed location to the original
 * or generated location based on the selected source state. (see keepContext)
 *
 * @param {Object} location
 * @param {Object} options
 * @param {boolean} options.keepContext
 *        If false, this will ignore the currently selected source
 *        and select the generated or original location, even if we
 *        were currently selecting the other source type.
 * @param {boolean} options.highlight
 *        True by default. To be set to false in order to preveng highlighting the selected location in the editor.
 *        We will only show the location, but do not put a special background on the line.
 * @param {boolean} options.scroll
 *        True by default. Is set to false to stop the editor from scrolling to the location that has been selected.
 *        e.g is when clicking in the editor to just show the selected line / column in the footer
 */


function selectLocation(location, {
  keepContext = true,
  highlight = true,
  scroll = true
} = {}) {
  return async thunkArgs => {
    const {
      dispatch,
      getState,
      client
    } = thunkArgs;

    if (!client) {
      // No connection, do nothing. This happens when the debugger is
      // shut down too fast and it tries to display a default source.
      return;
    }

    let source = location.source;

    if (!source) {
      // If there is no source we deselect the current selected source
      dispatch(clearSelectedLocation());
      return;
    }

    let sourceActor = location.sourceActor;

    if (!sourceActor) {
      sourceActor = (0, _index2.getFirstSourceActorForGeneratedSource)(getState(), source.id);
      location = (0, _location.createLocation)({ ...location,
        sourceActor
      });
    }

    const lastSelectedLocation = (0, _index2.getSelectedLocation)(getState());
    const {
      shouldSelectOriginalLocation,
      newLocation
    } = await mayBeSelectMappedSource(location, keepContext, thunkArgs); // Ignore the request if another location was selected while we were waiting for mayBeSelectMappedSource async completion

    if ((0, _index2.getSelectedLocation)(getState()) != lastSelectedLocation) {
      return;
    } // Update all local variables after mapping


    location = newLocation;
    source = location.source;
    sourceActor = location.sourceActor;

    if (!sourceActor) {
      sourceActor = (0, _index2.getFirstSourceActorForGeneratedSource)(getState(), source.id);
      location = (0, _location.createLocation)({ ...location,
        sourceActor
      });
    }

    if (!(0, _index2.tabExists)(getState(), source.id)) {
      dispatch((0, _tabs.addTab)(source, sourceActor));
    }

    dispatch(setSelectedLocation(location, shouldSelectOriginalLocation, highlight, scroll));
    await dispatch((0, _loadSourceText.loadSourceText)(source, sourceActor)); // Stop the async work if we started selecting another location

    if ((0, _index2.getSelectedLocation)(getState()) != location) {
      return;
    }

    await dispatch((0, _breakableLines.setBreakableLines)(location)); // Stop the async work if we started selecting another location

    if ((0, _index2.getSelectedLocation)(getState()) != location) {
      return;
    }

    const loadedSource = (0, _index2.getSource)(getState(), source.id);

    if (!loadedSource) {
      // If there was a navigation while we were loading the loadedSource
      return;
    }

    const sourceTextContent = (0, _index2.getSourceTextContent)(getState(), location);

    if (keepContext && _prefs.prefs.autoPrettyPrint && !(0, _index2.getPrettySource)(getState(), loadedSource.id) && (0, _index2.canPrettyPrintSource)(getState(), location) && (0, _source.isMinified)(source, sourceTextContent)) {
      await dispatch((0, _prettyPrint.prettyPrintAndSelectSource)(loadedSource));
      dispatch((0, _tabs.closeTab)(loadedSource));
    }

    const selectedFrame = (0, _index2.getSelectedFrame)(getState(), (0, _index2.getCurrentThread)(getState()));

    if (selectedFrame && (selectedFrame.location.source.id == location.source.id || selectedFrame.generatedLocation.source.id == location.source.id)) {
      // This is done from selectLocation and not from paused and selectFrame actions
      // because we may select either original or generated location while being paused
      // and we would like to also fetch the symbols.
      await dispatch((0, _symbols.setSymbols)(location)); // Stop the async work if we started selecting another location

      if ((0, _index2.getSelectedLocation)(getState()) != location) {
        return;
      } // /!\ we don't historicaly wait for this async action


      dispatch((0, _index.setInScopeLines)());
    } // When we select a generated source which has a sourcemap,
    // asynchronously fetch the related original location in order to display
    // the mapped location in the editor's footer.


    if (!location.source.isOriginal && (0, _index2.isSourceActorWithSourceMap)(getState(), sourceActor.id)) {
      let originalLocation = await (0, _sourceMaps.getOriginalLocation)(location, thunkArgs, {
        looseSearch: true
      }); // We pass a null original location when the location doesn't map
      // in order to know when we are done processing the source map.
      // * `getOriginalLocation` would return the exact same location if it doesn't map
      // * `getOriginalLocation` may also return a distinct location object,
      //   but refering to the same `source` object (which is the bundle) when it doesn't
      //   map to any known original location.

      if (originalLocation.source === location.source) {
        originalLocation = null;
      }

      dispatch({
        type: "SET_ORIGINAL_SELECTED_LOCATION",
        location,
        originalLocation
      });
    }
  };
}
/**
 * Select a location while ignoring the currently selected source.
 * This will select the generated location even if the currently
 * select source is an original source. And the other way around.
 *
 * @param {Object} location
 *        The location to select, object which includes enough
 *        information to specify a precise source, line and column.
 */


function selectSpecificLocation(location) {
  return selectLocation(location, {
    keepContext: false
  });
}
/**
 * Similar to `selectSpecificLocation`, but if the precise Source object
 * is missing, this will fallback to select any source having the same URL.
 * In this fallback scenario, sources without a URL will be ignored.
 *
 * This is typically used when trying to select a source (e.g. in project search result)
 * after reload, because the source objects are new on each new page load, but source
 * with the same URL may still exist.
 *
 * @param {Object} location
 *        The location to select.
 * @return {function}
 *        The action will return true if a matching source was found.
 */


function selectSpecificLocationOrSameUrl(location) {
  return async ({
    dispatch,
    getState
  }) => {
    // If this particular source no longer exists, open any matching URL.
    // This will typically happen on reload.
    if (!(0, _index2.hasSource)(getState(), location.source.id)) {
      // Some sources, like evaled script won't have a URL attribute
      // and can't be re-selected if we don't find the exact same source object.
      if (!location.source.url) {
        return false;
      }

      const source = (0, _index2.getSourceByURL)(getState(), location.source.url);

      if (!source) {
        return false;
      } // Also reset the sourceActor, as it won't match the same source.


      const sourceActor = (0, _index2.getFirstSourceActorForGeneratedSource)(getState(), location.source.id);
      location = (0, _location.createLocation)({ ...location,
        source,
        sourceActor
      });
    } else if (!(0, _index2.hasSourceActor)(getState(), location.sourceActor.id)) {
      // If the specific source actor no longer exists, match any still available.
      const sourceActor = (0, _index2.getFirstSourceActorForGeneratedSource)(getState(), location.source.id);
      location = (0, _location.createLocation)({ ...location,
        sourceActor
      });
    }

    await dispatch(selectSpecificLocation(location));
    return true;
  };
}
/**
 * Select the "mapped location".
 *
 * If the passed location is on a generated source, select the
 * related location in the original source.
 * If the passed location is on an original source, select the
 * related location in the generated source.
 */


function jumpToMappedLocation(location) {
  return async function (thunkArgs) {
    const {
      client,
      dispatch
    } = thunkArgs;

    if (!client) {
      return null;
    } // Map to either an original or a generated source location


    const pairedLocation = await (0, _sourceMaps.getRelatedMapLocation)(location, thunkArgs); // If we are on a non-mapped source, this will return the same location
    // so ignore the request.

    if (pairedLocation == location) {
      return null;
    }

    return dispatch(selectSpecificLocation(pairedLocation));
  };
}

function jumpToMappedSelectedLocation() {
  return async function ({
    dispatch,
    getState
  }) {
    const location = (0, _index2.getSelectedLocation)(getState());

    if (!location) {
      return;
    }

    await dispatch(jumpToMappedLocation(location));
  };
}