/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

const DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
const { dumpn } = DevToolsUtils;
const flags = require("resource://devtools/shared/flags.js");
const StreamUtils = require("resource://devtools/shared/transport/stream-utils.js");

loader.lazyGetter(this, "Pipe", () => {
  return Components.Constructor("@mozilla.org/pipe;1", "nsIPipe", "init");
});

/**
 * An adapter that handles data transfers between the devtools client and
 * server when they both run in the same process. It presents the same API as
 * DebuggerTransport, but instead of transmitting serialized messages across a
 * connection it merely calls the packet dispatcher of the other side.
 *
 * @param other LocalDebuggerTransport
 *        The other endpoint for this debugger connection.
 *
 * @see DebuggerTransport
 */
function LocalDebuggerTransport(other) {
  this.other = other;
  this.hooks = null;

  // A packet number, shared between this and this.other. This isn't used by the
  // protocol at all, but it makes the packet traces a lot easier to follow.
  this._serial = this.other ? this.other._serial : { count: 0 };
  this.close = this.close.bind(this);
}

LocalDebuggerTransport.prototype = {
  /**
   * Boolean to help identify DevToolsClient instances connected to a LocalDevToolsTransport pipe
   * and so connected to the same runtime as the frontend.
   */
  isLocalTransport: true,

  /**
   * Transmit a message by directly calling the onPacket handler of the other
   * endpoint.
   */
  send(packet) {
    const serial = this._serial.count++;
    if (flags.wantLogging) {
      // Check 'from' first, as 'echo' packets have both.
      if (packet.from) {
        dumpn("Packet " + serial + " sent from " + JSON.stringify(packet.from));
      } else if (packet.to) {
        dumpn("Packet " + serial + " sent to " + JSON.stringify(packet.to));
      }
    }
    this._deepFreeze(packet);
    const other = this.other;
    if (other) {
      DevToolsUtils.executeSoon(
        DevToolsUtils.makeInfallible(() => {
          // Avoid the cost of JSON.stringify() when logging is disabled.
          if (flags.wantLogging) {
            dumpn(
              "Received packet " +
                serial +
                ": " +
                JSON.stringify(packet, null, 2)
            );
          }
          if (other.hooks) {
            other.hooks.onPacket(packet);
          }
        }, "LocalDebuggerTransport instance's this.other.hooks.onPacket")
      );
    }
  },

  /**
   * Send a streaming bulk packet directly to the onBulkPacket handler of the
   * other endpoint.
   *
   * This case is much simpler than the full DebuggerTransport, since there is
   * no primary stream we have to worry about managing while we hand it off to
   * others temporarily.  Instead, we can just make a single use pipe and be
   * done with it.
   */
  startBulkSend({ actor, type, length }) {
    const serial = this._serial.count++;

    dumpn("Sent bulk packet " + serial + " for actor " + actor);
    if (!this.other) {
      const error = new Error("startBulkSend: other side of transport missing");
      return Promise.reject(error);
    }

    const pipe = new Pipe(true, true, 0, 0, null);

    DevToolsUtils.executeSoon(
      DevToolsUtils.makeInfallible(() => {
        dumpn("Received bulk packet " + serial);
        if (!this.other.hooks) {
          return;
        }

        // Receiver
        new Promise(receiverResolve => {
          const packet = {
            actor,
            type,
            length,
            copyTo: output => {
              const copying = StreamUtils.copyStream(
                pipe.inputStream,
                output,
                length
              );
              receiverResolve(copying);
              return copying;
            },
            stream: pipe.inputStream,
            done: receiverResolve,
          };

          this.other.hooks.onBulkPacket(packet);
        })
          // Await the result of reading from the stream
          .then(() => pipe.inputStream.close(), this.close);
      }, "LocalDebuggerTransport instance's this.other.hooks.onBulkPacket")
    );

    // Sender
    return new Promise(senderResolve => {
      // The remote transport is not capable of resolving immediately here, so we
      // shouldn't be able to either.
      DevToolsUtils.executeSoon(() => {
        return (
          new Promise(copyResolve => {
            senderResolve({
              copyFrom: input => {
                const copying = StreamUtils.copyStream(
                  input,
                  pipe.outputStream,
                  length
                );
                copyResolve(copying);
                return copying;
              },
              stream: pipe.outputStream,
              done: copyResolve,
            });
          })
            // Await the result of writing to the stream
            .then(() => pipe.outputStream.close(), this.close)
        );
      });
    });
  },

  /**
   * Close the transport.
   */
  close() {
    if (this.other) {
      // Remove the reference to the other endpoint before calling close(), to
      // avoid infinite recursion.
      const other = this.other;
      this.other = null;
      other.close();
    }
    if (this.hooks) {
      try {
        if (this.hooks.onTransportClosed) {
          this.hooks.onTransportClosed();
        }
      } catch (ex) {
        console.error(ex);
      }
      this.hooks = null;
    }
  },

  /**
   * An empty method for emulating the DebuggerTransport API.
   */
  ready() {},

  /**
   * Helper function that makes an object fully immutable.
   */
  _deepFreeze(object) {
    Object.freeze(object);
    for (const prop in object) {
      // Freeze the properties that are objects, not on the prototype, and not
      // already frozen. Note that this might leave an unfrozen reference
      // somewhere in the object if there is an already frozen object containing
      // an unfrozen object.
      if (
        object.hasOwnProperty(prop) &&
        typeof object === "object" &&
        !Object.isFrozen(object)
      ) {
        this._deepFreeze(object[prop]);
      }
    }
  },
};

exports.LocalDebuggerTransport = LocalDebuggerTransport;
